It’s not every day you come across an MMORPG and you think, “Wow, this game is really different!” Going into the development of Atlantica, as we have stated before, our goal was to offer a game that is new, exciting and refreshing. The more successful titles offer a lot of depth and player involvement. Because of this immersion factor, players are often drawn in and absorbed into these online worlds. Incorporating strategic gameplay is just another element of adding depth; we wanted Atlantica Online players to think and plan every move, which we felt would help players become more absorbed into what’s happening.
In most MMORPGs, Atlantica Online players often resort to “face-rolling” or clicking the “I-win” button as fast as they can when it comes to PvE or PvP. We wanted to stray from the simple hack-and-slash gameplay that so many of us have become accustomed to, because we don’t believe your ability to click the mouse as fast as you can should be the determining factor in a battle. Of course that’s not to say there isn’t any strategy involved in some of these other titles, but rather we feel that our system of a turn-based system offers more depth and strategy.
In our previous Developer Journals, we discussed the thought process behind turn-based combat and the mercenary system. By adding all these different variables and an element of strategy in combat, it creates a system that players really have to master. In doing so, we believe we have a system that encourage Atlantica Gold players to come back for more, whether it’s to try out a different formation of mercenaries, or to just better understand turn-based combat. It also creates a deeper, more rewarding experience because of the time players tend to invest to become a good player. You have to plan ahead to be successful.