Description - The father of all role-playing games will finally be transformed into a MMORPG. Dungeons and Dragons Online will feature adventures galore set in the immersive D&D universe. Game play mechanics will be largely based on Dungeons & Dragons 3.5 rules.
Characters will be limited to level 20.
Strong emphasis on puzzle-based missions with elaborate stories instead of the basic kill-this type mission.
Players will be able to belong to more than one class.
Cooperative game play will overshadow PvP.
Several alignment and class choices.
No experience points for just killing monsters.
Do not expect the usual kill monsters repeatedly to get experience and treasure model that most major MMORPGs today use. DDO Gold will attempt to change the landscape of the current MMORPG industry with a more cerebral approach to MMORPGs.
Dungeons & Dragons Online: Stormreach was developed by Turbine over two years. The initial prototype and concept was done by Jason Booth, Dan Ogles, Cardell Kerr, Ken Troop, and Michael Sheidow, in coordination with Wizards of the Coast, the publisher of the Dungeons and Dragons pen and paper game. Later, this initial team moved to work on Turbine's other title in development Lord of the Rings Online, or left the company. Development was then led by James Jones, and DDO was released on February 28, 2006. It is published by Atari.