The latest version update has been quite tumultuous primarily caused by the increase in level cap but new features such as Abyssea have also shaken up the way things are done. This ffxi will not disappoint.
It's finally here, the first of three scheduled raises in the level cap. Almost every job now has a new ability to help enhance its performance. Some of the more exciting abilities are the addition of refresh to the Blue Mage job as well as their ability to now dual wield weapons. Samurai gains an ability which enhances the damage done by skill chains and their subsequent magic bursts. Black Mage now has the use of Mana Wall which shields them from damage using their mp pool.
In order to facilitate the new level cap the level restrictions in the Chains of Promathia areas have been removed and new monsters have been added of the appropriate levels. Even some non-level capped zones have had monsters added, such as birds to Misareaux Coast.
There are many new Notorious Monsters (NMs) in this vast new area that are spawned using a variety of methods. Some are timed spawns with no place holders, while others require a trigger item dropped off common monsters in the area. There are also zone specific bosses that are spawned using key items dropped off other NMs in the area. In addition to this there is a new line of Voidwalker NMs here involving the "ffxi gil" family type monsters. All monsters in these zones also have certain weaknesses which are noted by pair of giant exclamation marks over their bodies.
Perhaps the most innovative aspect of Abyssea is how experience parties work within. Not only is it beneficial to enter as an alliance, but they've also brought back the necessity of having a well balanced group of melee and mages. To get a truly successful run going, players must kill monsters with auto attacks to build up, or level, Pearl Light first for the first 45 minutes. Once chests begin dropping from monsters with greater than approximately 80% chance, players will need to switch to magic kills which give an Azure Light, and when fully leveled will drop ten minute time extensions. There are seven lights in total and once they have been maxed out, the Gold Light (acquired from opening red chests) will cap at 610 experience ffxi gil per monster killed.
During all this activity you will be acquiring a new currency called Cruor. With Cruor new armor sets can be bought. Both the plate and leather sets feature the popular haste attribute on them, making them very attractive sets for their jobs. The mage set, once completed, grants a bonus to Fast Cast as well as the normal properties on its pieces. Cruor is also used to gain temporary items such as HP boost, MP boost and various stat boosts. Adventurers can also purchase temporary items that will stay with them until their timer runs out, so be sure to leave with at least 5 minutes remaining and the game will keep track of items for the next time.