Avatar Creations Limited announced that after one and a half years of closed testing, Perpetuum Online the publicly available Open Beta testing of the persistent world Massively Multiplayer Online Game Perpetuum. During the Open Beta phase players from all around the world will be welcome to play Perpetuum and explore the alien planet of Nia.
Perpetuum will be available for early subscription after the start of the Open Beta phase. Players with Early Access subscriptions will be able to enter and play the game once the Open Beta phase has ended, one full week before the official launch. Early Access subscriptions will include 30 days of playtime and will be priced at 9.95? The exact date of when early subscriptions will be available and more information on the Early Access period and official launch date of the game will be announced at a later time.
In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives Perpetuum Nic and rogue human agents, all in order to supply Earth with precious energy.
Completely open, persistent game world on a single server
All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.
Highly scalable combat
Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.
Complex crafting system
Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.
Player driven market
All game systems in Perpetuum have been built towards the goal to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging trade between players.